In Diablo I, we saw an entire expansion added by third-party company Sierra (Diablo I: Hellfire), and post- patch 1.10, Diablo II's modding community virtually blossomed. ![]() Entire modding communities have popped up around the web (see the Phrozen Keep) devoted solely to this formidable practice. Modding has a long history with the Diablo series. Through interviews with numerous prodigious legacy Diablo modders and scarce snippets from Blizzard, we will delve in to a trove of opinion, fact, and speculation. Legacy Diablo modders have created some innovative things, but as we look forward to Diablo III in a game generation where anything is possible, we wonder why Blizzard hasn't jumped on the user-created content bandwagon. ![]() With the growing popularity of modding support for RPG games, such as the rising Torchlight series by Runic Games and the Elder Scrolls series, we can see that there is a vested interest by players of today in creating their own challenges, and by game developers in providing the tools to do so.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |